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Big City Beatdown

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Dominator
[RyK]D3von
Yellow
[eL]Sojirou_Ryuzaki
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Message  [eL]Sojirou_Ryuzaki Jeu 28 Mai - 2:16

Main Deck

Monsters: 13

2|Een|Elemental Hero Bladedge
2|Gx1|Elemental Hero Necroshade
2|Jump|Elemental Hero Ocean
2|Tlm|Elemental Hero Sparkman
1|Jump|Elemental Hero Stratos
2|Een|Elemental Hero Wildheart
2|Crv|Wroughtweiler

Spells: 17

1|Tlm|Brain Control
3|Eoj|E - Emergency Call
2|Lon|Fusion Gate
2|Db2|Fusion Sage
2|Rds|Monster Reincarnation
1|Mrl|Mystical Space Typhoon
3|Lob|Polymerization
1|Lod|Reinforcement of the Army
2|Ston|Skyscraper 2 - Hero City

Traps: 10

2|Rds|Divine Wrath
2|Tlm|Hero Signal
1|Lon|Magic Cylinder
1|Mrd|Mirror Force
2|Fet|Threatening Roar
1|Lon|Torrential Tribute
1|Sdy|Ultimate Offering

Extra Deck: 10

2|Taev|Elemental Hero Darkbright
2|Eoj|Elemental Hero Necroid Shaman
2|Glas|Elemental Hero Plasma Vice
2|Pp02|Elemental Hero Terra Firma
2|Een|Elemental Hero Wildedge

Side Deck

1|Sdy|Card Destruction
[eL]Sojirou_Ryuzaki
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Posts : 7
Join date : 26/05/2009
Age : 33
Location : Georgia

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Message  Yellow Jeu 28 Mai - 4:06

Can you split it up into Monster, Spells, and Traps?
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Age : 33
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Message  [RyK]D3von Jeu 28 Mai - 4:10

Yellow a écrit:Can you split it up into Monster, Spells, and Traps?

Edit: Done i have split this users post into the correct spots. For anyone who posts up a deck please seperate them into Monster, Spells, and Traps catagory thank you
[RyK]D3von
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Join date : 21/05/2009
Age : 32
Location : New Jersey

https://www.youtube.com/user/yugiboy15

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Message  Dominator Jeu 28 Mai - 9:26

Looks like a fun build to play, I'm not a big fan of the trap lineup. I would add 3 BTH's to start some BOM's could help 2.
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Join date : 19/05/2009
Location : Los Angeles

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Message  [eL]foxfires Jeu 28 Mai - 13:05

Try the warrior returning alive to abuse necroshade effect and to get back monsters for fusion summon.

Please take a look at my skill drain deck

greetz
Fox
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Age : 36
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Message  [eL]foxfires Jeu 28 Mai - 13:06

And maybe also a burial from the different dimension to get back monsters that are removed by fusion gate

greetz
fox
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Age : 36
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Message  [eL]Sojirou_Ryuzaki Jeu 28 Mai - 19:49

Thanks for the comments guys. Good suggestions, I'll try them out.
[eL]Sojirou_Ryuzaki
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Age : 33
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Message  Masta_Ov_Chaos Dim 7 Juin - 4:28

R-Righteous justice would work good here

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Join date : 22/05/2009

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Message  Guest Mar 16 Juin - 19:03

only 13 monsters. monsters should be at 15 at the least. hmmmm. maybe you should try a neos and bubbleman sparkman. a bunch of heros. crud now i want to make a hero deck.

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Message  [eL]Jaden Mar 7 Juil - 20:20

guest you know nothing about big city, big city is suppose to have a low number of monster count because it abuses and recycles with oceans etc, sadly fusions are not the way to go with big city it is a -3 just to be solemed or bth wtf? stick to the original big city where it doesnt use fusions, wildheart + ocean + stratos. Also big city is known for its defensive quickplays and traps to protect the small heroes cause lets face it 1500 isnt so strong anymore. not sure if this is casual build but that is my 2cents if u want to make it competetive
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Message  Scourge Mar 7 Juil - 21:23

At least miracle fusions a 0, but you're not running that..

Agreeing with Jaden on this.
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