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Spell Counter Deck

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Message  XxAcidicVenomxX Jeu 28 Mai - 9:48

Alright... here's my pride and joy... I'm always tweaking the side deck so don't expect it to be the same for long...

[10] Extra Deck Cards
x3 Arcanite Magician (Ace - Favorite Card Of All My Spellcasters... Clears Opponents Field)
x1 Armory Arm (Adds Attack Boost To Monsters)
x1 Colossal Fighter (Loop Effect Makes Him A Must)
x1 Goyo Guardian (Takes Opponents Monster For Synchro, Protection, Or Tribute)
x1 Red Dragon Archfiend (Destroys Opponents Defenses)
x1 Stardust Dragon (Protects My Defenses)
x2 Tempest Magician (Does Burn Damage For Each Counter On Field)

[18] Monster Cards
x2 Apprentice Magician (Adds Counters To Cards, Keeps Field Presence, And Searches For LV2's)
x1 Breaker The Magical Warrior (Clears Opponents Field Of Spells/Traps And Has A Decent ATK)
x2 Defender, The Magical Knight (Protects My Spellcasters And Has A Decent ATK)
x1 Endymion, The Master Magician (Lets Me Reuse Spells And Clears Opponents Field)
x3 Magical Exemplar (Swarms Field With Spellcasters For Attack Or Synchros)
x2 Magical Marionette (Clears Opponents Field Of Monsters)
x2 Night's End Sorcerer (Synchros And Gets Rid Of Useful Monsters In Opponents Grave)
x2 Old Vindictive Magician (Clears Opponents Field Of Monsters)
x2 Summoner Monk (For Speeding Up Summoning Of LV4 Monsters And LV8 Synchro's)
x1 Rose, Warrior of Revenge (Used Mainly For Synchros... Trading For Frembell Magical When It Comes To TCG)

[16] Spell Cards
x2 Allure Of Darkness (Adds Draw Power)
x1 Book Of Moon (Added Protection)
x1 Brain Control (Good For Tributing, Synching, And Attacking With Opponents Monsters)
x1 Giant Trunade (Returns Spells/Traps To Hand So I Can Use Tempests Effect To Go For Game)
x1 Heavy Storm (Destroys Dangerous Spells/Traps So I Can Go For Game)
x2 Magical Citadel Of Endymion (Stores Counters And Gives Me Endless Options With Spellcasters)
x2 Magical Dimension (Tribute Monster To Summon Stronger Spellcasters And Clears Opponents Field)
x1 Monster Reborn (Revives Monsters)
x3 Spell Power Grasp (Adds Counters To Cards To Use Effects Again)
x1 Terraforming (Searches Field)

[6] Trap Cards
x2 Dark Bribe (Stops Pesky Spells/Traps)
x1 Mirror Force (Destroys Opposing Monsters)
x2 Threatening Roar (Protects Monsters And LP)
x1 Torrential Tribute (Clears Field Of Monsters)

Side Deck List
x3 Imperial Iron Wall (Defense Against Removal Decks)
x3 Light-Imprisoning Mirror (Defense Against Light-Based Decks)
x3 Mirror Of Oaths (Defense Against Synchro Cat And Fish OTK Decks)
x3 Royal Decree (Defense Against Decks That Run Alot Of Traps)
x3 Royal Oppression (Defense Against Decks That Focus On Special Summoning)

Sooo there you have it, my favorite build... I just recently started using Mind Control against BW and it works surprisingly well... Most people say why use Royal Oppression? lol... easy, because for me Special Summoning is an option... not something I HAVE to do to win like GB and BW... Any Tips On Improvement Are Appreciated


Dernière édition par XxAcidicVenomxX le Sam 27 Juin - 14:53, édité 1 fois
XxAcidicVenomxX
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Message  XxAcidicVenomxX Jeu 28 Mai - 9:54

*Update

-1 Giant Trunade
+1 Instant Fusion (Used For Synching)
+2 Muscian King (Used For Synching)
+2 Darkfire Dragon (Swapping for Chaos Wizard When It Hits TCG)

I took out Giant Trunade for Instant Fusion... makes it easier to synchro summon and can be used as a tribute for Magical Marionette or Magical Dimension...

I'm thinking about taking out Threatening Roar and adding a couple of bottomless trap holes
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Message  [eL]foxfires Jeu 28 Mai - 12:57

Have you thought about chaos sorcerer?
Defender is light and if you add magical library you get another light type and extra draw power with magical citadel.

You also got a lot of monster destruction. Maybe to much?
I would replace 1 old vindictive by a crystal seer.

Threatening roar isn't helpful because defender already protects your monsters and most of the time you need to get your monsters destroyed (apprentice, night end, chaos sorcerer material).
You can always special summon them again with exemplar :-)

Hope this helps.
Please rate my skill drain deck

Greetz
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Message  XxAcidicVenomxX Lun 1 Juin - 8:58

I took out the Threatening Roars for Crush Card Virus (Since Everyone Else Has One) and another Dark Bribe
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Message  The Paradoxical Entity Jeu 4 Juin - 5:09

Use Ojama Knight instead for fusion; it can't be destroyed by BTH and has an OK effect, if u every need it revived.

Or you could use Fiend Skull Knight, as it could possibly help u during the one turn Instant Fusion puts it on the field.

Instant Fusion can summon ANY fusion monster thats LV5 (even the E-heros, since its considerd a Fusion Summon)

Use that as an advantage.

Also, though im sure you know, Magician's Circle is a really good serach card in here...grabbing even summoner if u want it.
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